In the 1980s there was a widespread conspiracy theory that young people who played the fantasy game Dungeons & Dragons were prone to murder and suicide.
There was the tale of Irving Pulling, an avid player of the role-playing game who, at 17, killed himself after returning home from his Hanover County high school. He left a bizarre suicide note.
Before that was the story of James Dallas Egbert, a child prodigy who enrolled in college at 16 and disappeared from Michigan State University, leaving an ominous note some perceived to mean he had killed himself. He, too, was a fan of Dungeons & Dragons.
The two cases came at a time when the United States was in the throes of “Satanic Panic.” Halloween candy was being tampered with. The media fanned tales of cult activities and child abuse. The Dungeons & Dragons murder/suicide theory was even featured in a 1985 segment on the television news magazine “60 Minutes.”
There was just one problem. The theory, so widely believed, was wrong.