Press ‘start’ on ’70s arcade history

Alyssa Brown was born in 1999, nearly a quarter-century after the debut of the arcade game that would change her life.

Today, the University of Virginia graduate student is helping preserve a forgotten chapter of video game history, one rare “Pong” machine at a time.

Her journey begins with a University of Mary Washington undergraduate course called Games and Culture. During a class on the earliest days of arcade gaming, Brown started browsing an online archive of vintage flyers and came across “Robot,” a little-known game Allied Leisure released in 1975.

“I became obsessed with it,” she said.

Portrait of Alyssa Brown leaning on an old arcade machine

Brown poses with “Omega Race” during a visit to Decades Arcade in Charlottesville. Ron Hailliburton created the game and considers it one of his favorite creations. (Photo by Matt Riley, University Communications)

The game, a volleyball variation of “Pong,” stood out for more than its rarity. Unlike most arcade games of its era, “Robot invited players to compete against the machine itself, creating the illusion that it could think and respond like a human opponent.

“I am very interested in artificial intelligence,” Brown said. “It was so ahead of its time.”

She spent the next four years chasing a machine most collectors doubted still existed.

Hours turned into months spent combing digital archives, collector forums and decades-old arcade flyers. Brown eventually concluded that, if she couldn’t find one of the games by 2030, she would build her own.

Then a Facebook message arrived.

A collector in Warrenton had acquired a “Robot cabinet from Fredericksburg, the same city where Brown attended college. He planned to auction it until Brown visited his arcade and explained why the machine mattered.

“He was really kind,” she said. “He decided to sell it to me.”

That discovery became the foundation of her graduate research at UVA.

Alyssa Brown with Ron Hailliburton, left, Ron Hailliburton with some classic refurbished arcade machines, right

Brown visits Halliburton at his Florida workshop. Halliburton helped found Allied Leisure before launching several arcade companies and continues to design games today. (Contributed photo)

Sean Duncan, a professor in UVA’s Department of Media Studies, encouraged Brown to turn her passion into a thesis examining the “Bronze Age” of arcade history, the largely overlooked period of the 1970s before blockbuster games like “Pac-Man” transformed the industry.

For Brown, her “Robot” machine was only the beginning.

“These machines were never intended to be preserved,” she said. “They were meant to be thrown in the dumpster after a couple of years.”

That makes the surviving games – and the stories behind them – increasingly valuable.

Collectors have spent decades repairing aging cabinets and hunting for obsolete parts. Brown appreciates those efforts, but believes preservation must extend beyond the hardware.

Discovery and Innovation: Daily research. Life-changing results.
Discovery and Innovation: Daily research. Life-changing results.

“We’re going to get to a point where these machines won’t work anymore,” she said. “Then all we’ll have are the videos, photographs and stories.”

Her research documents all three. Brown records oral histories with game designers and interviews collectors for an online archive she is building on YouTube and other digital platforms. She hopes to publish her research so future historians can more easily explore this overlooked era of gaming.

Her work also connected her with Ron Halliburton, an early arcade pioneer who helped found Allied Leisure before launching several arcade companies of his own.

While researching “Robot,” Brown assumed Halliburton had long since retired from the arcade industry. Instead, she discovered he was still designing games. Finding him took persistence. Keeping in touch has been easy.

“Ron has been so kind to me,” Brown said. “He’s always told me, ‘Any questions you have, just text me.’”

Brown recently visited Halliburton, who gave her a tour of his workshop in Florida and shared stories from an era that quietly laid the groundwork for today’s gaming industry.

Those stories, Brown said, reveal a different history of artificial intelligence.

“We’ve been told to fear AI,” she said. “But these early games show something different. They show people and machines interacting through play and curiosity. There’s joy in that history.”

Brown hopes preserving this history will encourage people to think differently about technology’s future while ensuring its past isn’t forgotten.

She also wants to make game preservation more accessible and attract a broader community, particularly women.

“I don’t want someone else to have to spend years tracking down the information I did,” she said.

It all started with a single arcade flyer. Now Brown hopes her work will help preserve an entire era.

Media Contacts

Traci Hale

Managing Editor University Communications